Home : September 16 2015 Computer News : Corpse of Discovery review: Musing the passage of time at 15 frames per second |
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Corpse of Discovery review: Musing the passage of time at 15 frames per second |
September 16, 2015
It's lonely out in space. "Oh, Elton John, how right you are," I thought to myself as I slowly trudged across the uninhabited planet Tellurus, my space boots kicking up space dust. White cliffs soared into the air. Strange blue mushroom-trees sprouted from stretches of barren white sand. This was a thoroughly alien world. The proverbial final frontier.
Somewhere out there was a cache of rare metals to send back to Earth. Somewhere there were parts to fix my landing craft. Somewhere there was a way for me to get home. I just had to find it.
At fifteen frames per second. Time in a bottle
Corpse of Discovery is a first-person adventure game, or—if you're feeling derogatory—a "walking simulator" in the vein of Dear Esther or Gone Home. There's little in the way of challenge here. It's mainly "Go here, receive story, go to next place."To read this article in full or to leave a comment, please click here
Link: http://www.pcworld.com/article/2983741/software-games/corpse-of-discovery-review-musing-the-passage-of-time-at-15-frames-per-second.html#tk.rss_reviews
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