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Oculus Touch controller review: Putting virtual worlds at your fingertips, with caveats |
December 07, 2016
Before we talk about Oculus’s motion-tracked Touch controllers, I want to take a moment to discuss how badly the company miscalculated.
Back in April when the Oculus Rift virtual reality headset and its competitor, the Valve-backed HTC Vive, launched it was easy for me to give them equal scores and say it was a toss-up. Sure, I had an inkling that once you dabbled with the Vive’s room-scale VR it would be hard to go back to the mostly-stationary (whether seated or standing) experience proffered by Oculus. But it was just an inkling, based mostly on anecdotal evidence. Would room-scale actually catch on? Would people even have space for it? Those questions loomed large.To read this article in full or to leave a comment, please click here
Link: http://www.pcworld.com/article/3147092/virtual-reality/oculus-touch-review-putting-virtual-worlds-at-your-fingertips-with-caveats.html#tk.rss_reviews
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