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Home : February 16 2013 Computer News : Review: Baldur's Gate Enhanced Edition serves up the classic RPG better, and worse, than you remember

Review: Baldur's Gate Enhanced Edition serves up the classic RPG better, and worse, than you remember

February 16, 2013

Bioware made it big riding on the back of Baldur's Gate, and its success became the basis for add-ons, sequels and spin-offs that established Ray Muzyka and Greg Zeschuk as legends in the gaming industry. A mix of undiluted 2nd edition D&D rules along with party combat dynamics, well-paced leveling and a strong, character-driven narrative produced an experience so satisfying, its remains a benchmark other RPGs are measured against. Overhaul Games, fresh off the slick remake of MDK2 HD, aimed its sights considerably higher in the Bioware back catalog and produced a long-requested and highly anticipated update to this crown jewel of gaming. Baldur's Gate Enhanced Edition ($20, buy-only) introduces official native high-resolution visuals, new story content, multiplayer support and a gladiator-style combat mode for quick action. It delivers on these promises, but like most translations, something of the original spark is lost in the process. 1) Character creation is a step down memory lane with D&D 2nd edition rules used throughout. Overhaul Games, who started out life as a division of online game distributer Beamdog, petitioned Bioware for over a year before being given access to the sacred Infinity Engine source code, the lifeblood from which Baldur’s Gate, Icewind Dale and Planescape flowed. What followed were hundreds of bugs fixes and improvements as the engine was refitted for modern OS and hardware environments along with visual upgrades to the artwork and interface graphics. The technical improvements are largely successful. The game runs in crisp high resolution without lag and supports widescreen monitors natively, feats the original game can only perform with substantial end-user modification. Engine improvements from later games in the series, such as Shadows of Amn, have been retroactively fitted so additional class kits and subraces are available to round out character creation. The experience cap has also been raised, giving a little headroom for point gobbling multiclass builds. Combat is a mix of RTS mob management and RPG clickfest. Gameplay is largely the same, with characters arrayed on the right side of the screen, mode selections to the left, and actions across the bottom. Control is more like an RTS game than a traditional action RPG, focusing on mob attacks using a pause-go command flow to issue orders to your party or relying on AI. Quick slots let you pick preferred weapons or items via function keys and despite its age, the ergonomics of the layout are easy to appreciate. In some ways, they surpass the radial menu paradigm Bioware used for the subsequent Neverwinter Nights series. To read this article in full or to leave a comment, please click here

Link: http://www.pcworld.com/article/2028401/review-baldurs-gate-enhanced-edition-serves-up-the-classic-rpg-better-and-worse-than-you-remember.html
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