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Slime moulds work on computer games |
June 08, 2012
British computer scientists are taking inspiration from slime to help them find ways to calculate the shape of a polygon linking points on a surface. Such calculations are fundamental to creating realistic computer graphics for gaming and animated movies. The quicker the calculations can be done, the smoother and more realistic the graphics.
Link: http://www.sciencedaily.com/releases/2012/06/120607092620.htm
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