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Transistor review: Bastion's successor borders on majesty |
May 20, 2014
Transistor is the first game I've ever played where I wanted to ascribe the word "impressionist" to its charms. And I don't mean because of its graphics—despite the hand-painted look of Transistor's world, you'd be hard-pressed to compare it to Monet or Degas and see much similarity. Transistor's vaguely tech-inspired environs and characters live exclusively in crisp lines and flat palettes.
But Transistor is an experience conveyed in broad swathes of music, of voice acting, of art direction, of lore. That's not to say there's no detail to be found. On the contrary—every aspect of Transistor is painstakingly crafted.
Yet come the end of the game you won't be thinking of any of that. You won't be mulling on the game's excellent combat or its phenomenal soundtrack or its lush art, because it all combines together into one overwhelming experience. The pieces are so intricately tied together it's impossible to divorce one, focus on it, and say "This is what makes Transistor work."To read this article in full or to leave a comment, please click here
Link: http://www.pcworld.com/article/2156049/transistor-review-bastions-successor-borders-on-majesty.html#tk.rss_reviews
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