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Tyranny review: Obsidian's RPG ponders the nature of evil |
November 11, 2016
Imagine a world in peril. Kyros, the overlord, dominates everything in the known world—except for one tiny realm, that is. Known as the Tiers, this last bastion of goodness, of freedom, holds out in the face of impossible odds. Armies clash, and Kyros’s overwhelming forces handily dispatching the desperate populace until all hope seems lost.
In a normal video game, this would be the point where your untrained, unskilled, and unknown Joe Nobody enters the picture to save the day, to beat back the tides of darkness, confront Kyros, and eventually defeat him.
Not in Tyranny, though.Sympathy for the devil
In Tyranny, the latest isometric CRPG from Obsidian (following Pillars of Eternity), you work for Kyros. You are the bad guy, or at least one of his many servants. You play as a Fatebinder, an enforcer of the empire’s (often heinous) laws. Obsidian likened the Fatebinders to Judge Dredd the first time they showed us the game, and I’m going to stick with that. It’s an apt description—police force for a brutal and absolutist regime.To read this article in full or to leave a comment, please click here
Link: http://www.pcworld.com/article/3140150/software/tyranny-review-obsidians-rpg-ponders-the-nature-of-evil.html#tk.rss_reviews
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