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Vulkan ray tracing support is finally official, starting with Quake II RTX |
December 16, 2020
After a slow start, ray tracing continues to spread its wings. What started as a geeky Windows 10 feature now finds a home in the next-gen Xbox Series X and PlayStation 5 consoles as well, and on Tuesday, the Khronos Group consortium announced that ray tracing is developer-ready for Vulkan, releasing the long-awaited final extensions. Vulkan is an open, cross-platform alternative to Microsoft’s proprietary DirectX 12 graphics API, used by games like Doom Eternal, Rainbow Six Siege, and Half-Life Alyx.To read this article in full, please click here
Link: https://www.pcworld.com/article/3600837/vulkan-ray-tracing-support-is-finally-official-starting-with-quake-ii-rtx.html#tk.rss_all
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