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Watch Dogs 2 review: A fresh, interesting rebirth that ditches the stale Ubisoft formula |
December 06, 2016
Bear with me for a bit. I’m going to get around to Watch Dogs 2, but it’s going to be by way of a semi-lengthy tangent into Assassin’s Creed—particularly, what Assassin’s Creed II meant to that now-juggernaut of a series.
It’s easy to forget, with almost a decade of sequels under our belt, that there was a time when Assassin’s Creed could’ve conceivably died off. Early on, too. After garnering quite a bit of hype, the original Assassin’s Creed released in 2007 to middling reviews. “Disappointing,” said many, or “Repetitive.” It had some great ideas, but was a boring mess of a game.
That might have been the end, but no. Assassin’s Creed II released in 2009, ushering in the “Ubisoft Formula” that propelled the publisher to new heights and then became the butt of industry jokes: 1) Climb towers 2) Unlock a million icons on the map 3) Grind out some missions 4) Repeat. Sure, it’s trite now, but at the time it marked a huge shift in the open-world genre.To read this article in full or to leave a comment, please click here
Link: http://www.pcworld.com/article/3146700/software/watch-dogs-2-review-a-fresh-interesting-rebirth-that-ditches-the-stale-ubisoft-formula.html#tk.rss_reviews
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